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[personal profile] rhu
From [livejournal.com profile] ericberlinblog comes a link to what may be the most addictive physics simulation game ever

Edited to add: So far, my best scores on the demo rounds are 34, 50, 56, 52, 170, and 68. I'm particularly proud of the 170 on the drop!

(no subject)

Date: 2006-12-19 08:58 pm (UTC)
From: [identity profile] ericberlin.livejournal.com
Ahem. Say hello to the guy who got 180 on that Drop round. :)

(no subject)

Date: 2006-12-19 09:19 pm (UTC)
ext_87516: (Default)
From: [identity profile] 530nm330hz.livejournal.com
Grrr. So far, I've improved to 48, 116, 108, 70, 170, and 146. But now I will go back to the drop round. :-)

(no subject)

Date: 2006-12-19 09:24 pm (UTC)
ext_87516: (Default)
From: [identity profile] 530nm330hz.livejournal.com
Aha! Got the 180! Thanks for shaking me out of my complacency! :-)

(no subject)

Date: 2006-12-20 12:36 am (UTC)
From: [identity profile] abbasegal.livejournal.com
This is evil!

I've been playing this instead of sleeping -- bad bad bad!

Anyway, on the first five rounds I've managed:
48, 132, 110, 72, and 188.

I'm going to sleep instead of working on void 2 now...

Don't get too complacent!

!חנוכה שמח

(no subject)

Date: 2006-12-20 12:56 am (UTC)
From: [identity profile] michelel72.livejournal.com
Okay, that $188 solution is brilliant.

(no subject)

Date: 2006-12-20 12:47 am (UTC)
From: [identity profile] michelel72.livejournal.com
Okay, so I see how to get 180 on the drop, and I can get 124 on "Mind the Gap", but -- at least as far as the demo is concerned -- the truly ingenious, Goldbergian structures get penalized. My "best" structures, money-left-wise, are awful. They generally work only because I manage to start the structure from exactly the right height before turning on gravity. If I can get the critter to dematerialize half a second before he rolls off the platform and into oblivion, I've "succeeded" ... but it feels like such a cheap success.

And I cannot work out how that one guy got the $194 he claims on Drop! I tried to load his solution, but it just errored out (because I only have the demo currently -- I can't buy the full version just now).

The properties emulation looks very good, though, to my unschooled eye. It's very well done. If the full version has unlmited spending, or bonus points for using pivots, that'd be cool, and the sample "buy me!" builds are brilliant.

Nifty toy.

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Andrew M. Greene

January 2013

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